L3P -q<n>   the Quality option

The quality option sets the initial quality level in the POV-file.  L3P will generate a line in the beginning of the POV-file:
#declare QUAL = 2;  // Quality level, 0=BBox, 1=no refr, 2=normal, 3=studlogo
The value can be changed at any time before a new rendering, conveniently in the editor in POV-Ray for Windows. The default quality level is 2.

Currently L3P has four quality levels:
 
0 Render the parts as their bounding boxes in stead of normal shape, use simple textures, no reflection or refraction
1 Normal shapes, but simple textures, no reflection or refraction
2 Default level
3 Details on top of studs (requires LOTS of memory or fast swap disk!)
 
Here you can see the effect of the levels:
 
Bounding boxes of parts, simple textures, no reflection or refraction
0
l3p -b -f m6596a -q0
Normal shapes, but simple textures, no reflection or refraction
1
l3p -b -f m6596a -q1
The default quality level (2)
2 
(default)
l3p -b -f m6596a
Details on top of studs (requires LOTS of memory or fast swap disk!)
3 
l3p -b -f m6596a -q3
 
 
POV-Ray also has a quality option. Combine this and L3P's quality level as you wish. Using quality zero in both POV-Ray and L3P will render extremely fast, good for test renderings.

QUOTE FROM POV-RAY MANUAL BEGIN

 
    0, 1
    Just show quick colors. Use full ambient lighting only. Quick colors are used only at 5 or below.
    2, 3
    Show specified diffuse and ambient light.
    4
    Render shadows, but no extended lights.
    5
    Render shadows, including extended lights.
    6, 7
    Compute texture patterns.
    8
    Compute reflected, refracted, and transmitted rays.
    9
    Compute media.
    10
    Compute radiosity but no media
    11
    Compute radiosity and media
 

QUOTE FROM POV-RAY MANUAL END

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Last updated December 13, 1999